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IEEE CIS > Technical Activities
Games TC
Name
This organization is known as the Games Technical Committee (GTC) of the Computational Intelligence Society (CIS) of the Institute of Electrical and Electronic Engineers, Inc. (IEEE).
Purpose and Scope
Games provide competitive dynamic environments and are therefore an ideal domain for the study and application of computational intelligence. The GTC exists to promote the research
and development of this fertile area of study, aiming to provide a greater understanding of which computational intelligence methods work best on which type of problem, and how games
can be enriched by more intelligent agents both for serious purposes, for more entertaining game-play, reduced game development costs, and exciting new genres of game.
Membership
The GTC is open to all members of the CIS, as well as to other technical professionals as affiliates. There are three grades of members: active, non-active, and affiliate. Active
members are those who regularly participate in GTC activities and meetings and shall be eligible to vote on matters before the committee. Non-active members are those who have an
interest in the Committee activities but are unable to actively participate. Non-active members will automatically become active members when present at a GTC meeting. Affiliates are
non- CIS members who have an interest in GTC activities and meetings, but will not be eligible to vote on matters before the committee.
Officers
The GTC Chair shall be appointed by the President of the CIS based on the recommendations from the Vice President-Technical Activities (VP-TA) and Committee, for a one-year term and
up to a maximum of three terms. Each November, the GTC in consultation with VP-TA shall make recommendation to the President for appointment as GTC Chair for the following year.
Funding
There is no membership fee for joining the GTC. Funding for the committee shall be provided by the CIS in the annual budget request. Once approved by the CIS ExCom and AdCom, funds
will be available to support the GTC activities. The Chair shall be responsible for the appropriate use of the approved funds with supporting documentation.
Activities
The GTC shall engage in various activities in order to identify and nurture emergent technologies of interest to the CIS, including but not limited to the following: organise the
annual IEEE Symposium on Computational Intelligence and Games; organise game-based competitions to enable effective evaluation of a wide range of computational intelligence techniques;
the propose special sessions to the CIS-sponsored conference organizers; participate in paper reviews and selection for CIS-sponsored conferences and publications; promote IEEE Senior
Members and Fellows program; collaborate on production of tutorials, and book series with the Multimedia Committee; facilitate local chapters activities and organize specialized
workshops or meetings. The GTC will assist in soliciting conference proposals and actively work with the organizers of CIS sponsored conferences to ensure their technical excellence.
Meetings
Meetings will be called by the Chair usually twice per year, in conjunction with the IEEE Symposium on Computational Intelligence and Games, and with the IEEE Congress on
Evolutionary Computation. Meetings are open to all members of the committee.
Amendments
This Charter becomes official after at least 2/3 members present at the Committee Meeting approves it. Subsequent changes and amendments also require 2/3 majority vote.
Members
 | Sung-Bae Cho, Chair (2010) Department of Computer Science Yonsei University 134 Shinchon-dong, Sudaemoon-ku Seoul 120-749, Korea phone: +82 2 2123 2720 fax: +82 2 365 2579 email: sbcho .a_t. yonsei.ac.kr www: sclab.yonsei.ac.kr |
 | Risto Miikkulainen, Vice Chair (2010) Department of Computer Science The University of Texas at Austin 1 University Station C0500 Austin, TX 78712-0233, USA phone: +1 512 471 9571 fax: +1 512 471 8885 email: risto .a_t. cs.utexas.edu www: www.cs.utexas.edu/~risto |
 | Luigi Barone University of Western Australia Perth, Australia |
 | Alan Blair University of New South Wales Australia |
 | Bruno Bouzy University of Paris VI Paris, France |
 | Sevan Ficici Harvard University USA |
 | Garrison Greenwood Department of Electrical and Computer Engineering Portland State University P.O. Box 751 Portland, OR 97207-0751, USA phone: (+1 503) 725 3806 fax: (+1 503) 725 3807 email: greenwood .a_t. ieee.org www: www.ee.pdx.edu/~greenwd |
 | Talib Hussain Immersive Learning Technologies BRaytheon BBN Technologies 10 Moulton St. Cambridge, MA 02138, USA phone: +1 617-873-6861 fax: +1 617-873-4328 email: hussain .a_t. ieee.org www: talibhussain.net |
 | Ian Parmee University of the West of England Bristol, UK |
 | Robert Reynolds Department of Computer Science Wayne State University 424 State Hall Cass Avenue Detroit, Michigan 48202, USA phone: +1-817-313-577-0726 fax: +1-817-313-577-6868 email: reynolds .a_t. cs.wayne.edu www: ai.cs.wayne.edu |
 | Thomas Runarsson University of Iceland Reykjavik, Iceland |
 | Moshe Sipper Ben-Gurion University Beer-Sheva, Israel |
 | Giovanni Squilliero University of Turin Italy |
 | Kenneth Stanley School of Electrical Engineering and Computer science University of Central Florida Orlando, FL 32816-2362 Orlando, USA phone: (407) 823-4289 www: www.cs.ucf.edu/~kstanley |
 | Athanasios V. Vasilakos Department of Computer and Telecommunications Eng University of Western Macedonia,Greece Krinis 3 N.Erythraia, Greece 14671, Greece phone: +30 6977449705 email: vasilako .a_t. ath.forthnet.gr |
 | Kevin Wong School of Information Technology Murdoch University Murdoch, Western Australia 6150, Australia phone: +61 8 9360 6100 fax: +61 8 9360 2941 www: wwwstaff.murdoch.edu.au/~kwong/ |
 | Donald C. Wunsch II Dept. of Electrical and Computer Engineering Missouri University of Science & Technology 301 W. 16th St, 131 EECH Rolla MO 65409, USA phone: 573-341-4521 fax: 573-341-4532 email: wunsch .a_t. ieee.org www: www.linkedin.com/in/wunsch |
Task Forces
- Board Games, Chair: Bruno Bouzy
- Real Time Strategy Games, Chair: Mike Preuss
- Computation Intelligence in Video Games, Chair: Kenneth Stanley
- Interchange Standards for Game Agents, Chair: Peter Cowling
- Coevolution for Games, Chair: Alan Blair
- Reinforcement Learning for Games, Chair: Thomas Runarsson
- Player Satisfaction Modelling, Chair: Georgios Yannakakis
- Swarm Intelligence for Games, Chair: Andries Engelbrecht
- Fuzzy Systems for Games Chair: Tomoharu Nakashima
- Neural Networks for Games, Chair: Jacek Mandziuk
- Evolvable Programs for Games, Chair: Moshe Sipper
- Mathematical Games, Chair: Daniel Ashlock
- Procedural Content Generation, Chair: Julian Togelius
Website (maintained by GTC)
www.ieee-cig.org
Google Discussion Group
CI Games
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