| |
|
| |
f=0044
IEEE CIS > Technical Activities
Games TC
Name
This organization is known as the Games Technical Committee (GTC) of the Computational Intelligence Society (CIS) of the Institute of Electrical and Electronic Engineers, Inc. (IEEE).
Purpose and Scope
Games provide competitive dynamic environments and are therefore an ideal domain for the study and application of computational intelligence. The GTC exists to promote the research
and development of this fertile area of study, aiming to provide a greater understanding of which computational intelligence methods work best on which type of problem, and how games
can be enriched by more intelligent agents both for serious purposes, for more entertaining game-play, reduced game development costs, and exciting new genres of game.
Membership
The GTC is open to all members of the CIS, as well as to other technical professionals as affiliates. There are three grades of members: active, non-active, and affiliate. Active
members are those who regularly participate in GTC activities and meetings and shall be eligible to vote on matters before the committee. Non-active members are those who have an
interest in the Committee activities but are unable to actively participate. Non-active members will automatically become active members when present at a GTC meeting. Affiliates are
non- CIS members who have an interest in GTC activities and meetings, but will not be eligible to vote on matters before the committee.
Officers
The GTC Chair shall be appointed by the President of the CIS based on the recommendations from the Vice President-Technical Activities (VP-TA) and Committee, for a one-year term and
up to a maximum of three terms. Each November, the GTC in consultation with VP-TA shall make recommendation to the President for appointment as GTC Chair for the following year.
Funding
There is no membership fee for joining the GTC. Funding for the committee shall be provided by the CIS in the annual budget request. Once approved by the CIS ExCom and AdCom, funds
will be available to support the GTC activities. The Chair shall be responsible for the appropriate use of the approved funds with supporting documentation.
Activities
The GTC shall engage in various activities in order to identify and nurture emergent technologies of interest to the CIS, including but not limited to the following: organise the
annual IEEE Symposium on Computational Intelligence and Games; organise game-based competitions to enable effective evaluation of a wide range of computational intelligence techniques;
the propose special sessions to the CIS-sponsored conference organizers; participate in paper reviews and selection for CIS-sponsored conferences and publications; promote IEEE Senior
Members and Fellows program; collaborate on production of tutorials, and book series with the Multimedia Committee; facilitate local chapters activities and organize specialized
workshops or meetings. The GTC will assist in soliciting conference proposals and actively work with the organizers of CIS sponsored conferences to ensure their technical excellence.
Meetings
Meetings will be called by the Chair usually twice per year, in conjunction with the IEEE Symposium on Computational Intelligence and Games, and with the IEEE Congress on
Evolutionary Computation. Meetings are open to all members of the committee.
Amendments
This Charter becomes official after at least 2/3 members present at the Committee Meeting approves it. Subsequent changes and amendments also require 2/3 majority vote.
Members
 | Risto Miikkulainen, Vice Chair (2008) Department of Computer Science The University of Texas at Austin 1 University Station C0500 Austin, TX 78712-0233, USA phone: +1 512 471 9571 fax: +1 512 471 8885 email: risto .a_t. cs.utexas.edu www: www.cs.utexas.edu/~risto |
 | Sung-Bae Cho, Vice Chair (2008) Department of Computer Science Yonsei University 134 Shinchon-dong, Sudaemoon-ku Seoul 120-749, Korea phone: +82 2 2123 2720 fax: +82 2 365 2579 email: sbcho .a_t. yonsei.ac.kr www: sclab.yonsei.ac.kr |
Daniel Ashlock, University of Guelph, Canada Luigi Barone, University of Western Australia, Australia Alan Blair, University of New South Wales, Australia Bruno Bouzy, University of Paris VI, France Bobby Bryant, University of Reno, USA Peter Cowling, University of Bradford, UK Andries Engelbrecht, University of Pretoria, South Africa Sevan Ficici, Harvard University, USA Garrison Greenwood, Portland State University, USA Philip F. Hingston, Edith Cowan University, Australia Talib Hussein, BBN, USA Graham Kendall, University of Nottingham, UK Jacek Mandziuk, Warsaw University of Technology, Poland Tomoharu Nakashima, University of Osaka, Japan Alexander Nareyek, University of Singapore, Singapore Ian Parmee, University of the West of England, UK Mike Preuss, University of Dortmund, Germany Robert Reynolds, Wayne State University, USA Thomas Runarsson, University of Iceland, Iceland Moshe Sipper, Ben-Gurion University, Israel Giovanni Squilliero, University of Turin, Italy Ken Stanley, University of Florida, USA Ivan Tanev, University of Doshisha, Japan Jim Whitehead, University of California at Santa Cruz, USA Kevin Wong, Murdoch University, Australia Donald Wunsch, University of Missouri, USA Georgios Yannakakis, University of Southern Denmark, Denmark
Task Forces
- Board Games, Chair: Bruno Bouzy
- Real Time Strategy Games, Chair: Bobby Bryant
- Computation Intelligence in Video Games, Chair: Ken Stanley
- Interchange Standards for Game Agents, Chair: Peter Cowling
- Coevolution for Games, Chair: Alan Blair
- Reinforcement Learning for Games, Chair: Thomas Runarsson
- Player Satisfaction Modelling, Chair: Georgios Yannakakis
- Swarm Intelligence for Games, Chair: Andries Engelbrecht
- Fuzzy Systems for Games Chair: Tomoharu Nakashima
- Neural Networks for Games, Chair: Jacek Mandziuk
- Evolvable Programs for Games, Chair: Moshe Sipper
- Mathematical Games, Chair: Daniel Ashlock
Website (maintained by GTC)
cigames.org
Google Discussion Group
CI Games
|
|